SwiftUI Essentials

If you want to learn how to write applications that use SwiftUI and run on the iPhone, iPad, and macOS, this 4-day course is just what you need. In just four days, we’ll have you building your first Apple platform applications using SwiftUI.

Description

This 4 day course is designed to enable developers to begin creating applications for iOS and Mac using SwiftUI. Students learn about the fundamental building blocks of SwiftUI as well as common patterns and conventions to help propel their SwiftUI development skills forward.

All-Inclusive Bootcamp Price: $2250

Who should take this class?

Who Should Take This Course

  • Existing developer who wants to learn Apple platform development.

  • Existing UIKit developers who want to learn SwiftUI.

  • Students should already be familiar with basic programming concepts: variables, statements, functions, arrays, data structures and common programming problems. 

  • Students should be comfortable with the Swift programming language.

How to prepare:

Prerequisites

  • For iOS & Swift courses, students need a Mac running macOS Monterey 12.5 or later with Xcode 14 installed prior to starting class.

Syllabus:

Syllabus

SwiftUI Basics

  • Navigate Xcode, Apple’s IDE for developing iOS applications.

  • Learn how views are composed in SwiftUI.

  • Modify the appearance and behavior of views using modifiers.

 

Containers

  • Arrange views linearly using stacks.

  • Create paginated interfaces using tab views.

  • Organize content into grids.

  • Use forms to group controls used for data entry.

  • Create a scrolling interface of repeated content using lists.

 

Data Flow and Persistence

  • Manage data source of truth using state and bindings.

  • Learn how the file system is organized.

  • Use archiving to persist simple object graphs to the file system.

  • Leverage the SwiftUI Environment to work with modal interfaces.

 

Adaptivity

  • Customize the appearance of multiplatform applications so they look great on iOS, iPadOS, and macOS.

  • Adapt interfaces based on user preferences such as preferred text size and color scheme.

  • Scale interfaces based on the available space.


Localization

  • Remove hard-coded locale-specific information – such as date formatting and decimal separators – from applications.

  • Localize applications into more than one language.

 

Modules

  • Use Swift Package Manager to bring external code into a project.

  • Interoperate with UIKit views.

 

Web Services

  • Interact with live APIs to fetch and display external information to the user.

  • Parse JSON data into Swift model objects.